Carthage, Michigan: Warehouse District is the second level of Syphon Filter: The Omega Strain. The player continues investigating the ALA terrorists to prevent them from contaminating the Carthage water supply and attempts to locate Lawrence Mujari
- "Cobra" (playable)
- Imani Grey
- Alima Haddad (heard on radio)
- Gabe Logan (seen in cutscene)
- Lian Xing (seen in cutscene)
- Richard Broussard (K.I.A.)
- Lawrence Mujari (W.I.A.)
- Andre Proust (mentioned)
- Jean Fournier (seen in cutscene, K.I.A.)
- Soren Massion (seen in cutscene)
- ALA bio-terrorists (K.I.A.)
- ALA death squad (K.I.A.)
- Unidentified female terrorist (K.I.A.)
Plot synopsis/ Walkthrough
Inside a warehouse in Carthage, Michigan, Richard Broussard is shot twice and killed. Masson discusses plans with Fournier, his second-in-command. Proust has not reported in; he is missing presumed dead, and Masson also learns that Broussard's men were more trouble than the terrorists thought possible. Fournier tells his boss Mujari is being searched for. Impatient, Masson orders for the timetable to be moved up: the plan must be carried out now. Fournier questions his superior, but the latter tells him to bring one device into the water supply while Masson himself will take the remaining virus container into the mall. Fournier must send two squads to deal with the police; he himself must kill Mujari's people (Mujari is presumed to be moving and alive during this sequence). Fournier tells his boss a lot of innocent people will die, but Masson counters him with the fact that innocent people die for just causes everyday, and that cannot be changed, not when they are going to infect the entire city.
The player starts out in the subway tunnels, with a five minute timer. Head to the pump room when the mission begins; the enemy one is searching for stands on a high platform. To be safe, fire a shot into the air to get the terrorists' attention and head-shot everybody. The first bio-terrorist has a container which the player must collect, as well as night vision goggles.
Upon finishing this, climb up the ladder leading to a tunnel where the second bio-terrorist is located. He can be killed with stealth, but if the player makes noise, blast him away and then grab the second container. Head to the last bio-terrorist by walking on the tunnel sides; this saves some time.
The last bio-terrorist stands in an area with much light, so those using night vision goggles will be blinded. Kill him and his goons, snatch the last container, then search for a furnance entrance. Drop the lone enemy here, and then climb up the ladder.
Reaching the surface will spawn the ALA death squads, who are particularly vulnerable to grenades. There is a trick to acquire a launcher using the magic box, but if the player is low-level, use the smoke grenades and a thermal-scoped weapon to drop them with head-shots. They carry explosive grenades, so should one be killed, grab them to score an easy kill.
The ALA death squad will escape from the map if they reach a certain point (close to the theater), so kill them quickly. When they're dead (or even if they escaped), a female terrorist will spawn close to the basketball court. She has an M16K, a flak jacket, and is more powerful than the normal terrorists, so resort to grenades if you must. Once she is dead, go to the theater if you haven't already. Fournier is sniping Imani and your help is required.
Kill Fournier to be safe (you have to neutralise him anyway) using a few grenades, and then enter the theater from the back entrance. Terrorists wait here for you and need to be killed. Kick open the closed doors on the upper level and quickly snipe the two enemies inside the lower level. If they kill the CHA officer, you will fail the objective of protecting the latter.
Return to the first level and the CHA officer will leave the theater, opening the locked doors for you. Enter and collect Mujari's recorder on the stage. Go back out to the warehouse and kill the few enemies firing on Imani. When the spawns have stopped, follow the alley at the back to a lone terrorist standing above you. Kill him and climb up the ladder that drops down. Enter this room and nail these enemies (be careful since they have shotguns). Imani will run in after they are dead.
In the ending cutscene, Imani finds Mujari and orders an emergency MEDEVAC on the warehouse rooftop. Teresa is ordered to give Alima the coordinates for Dr. Elsa (Mujari is in bad shape). Imani tells the player that Masson is heading to the mall and that SWAT have no idea what they're against. She admits to having little faith when the agency grew so quickly, but realises that Logan knows what he's doing.
In the Ebola investigation in Masaka, Uganda, Gabe tells Lian he has no idea what they're doing. The latter is worried that Logan is letting this get to him, but Gabe admits it's like a hydra: somebody's behind this. Lian tells Gabe that Mara is being used, and asks him why: Logan tells her he doesn't know why, but if they follow the trail of corpses, they'll find the person responsible.
A bonus tape reveals that Mujari interviewed Broussard, but the latter stonewalled.
- This is the first level to introduce the magic box glitch.
- This is also the first level to begin with a timer.
- This is the best level to rake in knife kills, headshots and grenade KOs.
- It is possible to par time this mission even without grenades. The player will simply need a FA MAS and the magic box to acquire the MGL.